Product Description
Includes
- Justice Gundam
- 1/100 Athrun Zala figurine (sitting)
- 2 Beam Sabers
- Manipulators with interchangeable digits
- Trigger-finger (right)
- General weapon-holding (1-pair)
- Beam Boomerang-holding (1 pair)
- Fists (1 pair)
- Open-palm (1 pair)
- Fatum-00
- Beam Rifle
- Shield
- 1/100 Athrun Zala figurine (standing)
- Display Stand
- Action Base adapter for Justice Gundam
- Action Base adapter for Fatum-00
Kit Features & Gimmicks
Articulation
- The head can swivel on a double-sided ball-joint neck.
- The torso can tilt back and forth, or sideways in a limited manner.
- The shoulder joints can tilt upwards or swing frontwards.
- 2/3 of the torso blocks can tilt frontwards along with the shoulder joints.
- The arms can...
- Swing on a rod joint.
- raise horizontally.
- The shoulder armors can raise up to avoid interference with the arm articulation.
- The upper arms can rotate.
- The elbow and knees are double-jointed.
- The elbow joints can be pulled down to widen the articulation range.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can only rotate 45 degrees.
- Front, side, and rear skirt armors can pivot to avoid interference with the leg articulation.
- Each of the hip joint axis piece can extend for a wider articulation.
- The upper thighs can swing frontwards/backwards on a peg, raise horizontally, and/or rotate on each piece.
- The ankle joints can pivot and/or tilt sideways.
- The front toes can pivot while being extended.
- The Fatum-00's...
- Mini-turrets can rotate.
- Dual nosecones are jointed, allowing some articulation.
- Beam cannons can flip up or down.
- Wings are jointed, allowing it to convert between two forms.
Weapons/Other Gimmicks
- The finger parts can be swapped.
- Any of the weapons can be wielded by the hands, though it depends on which finger digits you're using.
- Beam Rifle foregrip can swing left or right.
- Beam Rifle can mount onto the rear waist armor for storage.
- The Beam Boomerangs can be optionally removed from the shoulder armors as handheld weapons.
- Beam Saber hilts can be removed from the side skirt armors as handheld weapons.
- The hilts can also be coupled to form a dual-bladed Beam Saber.
- The shield's grip can be flipped out for the left hand to wield.
- When mounted onto the Justice Gundam, the Fatum-00 can convert into HiMAT mode on an arm unit.
- The dual nosecones are poseable to prevent them from clashing the head while converting.
- Fatum-00 can optionally detach (with the Wing/Thruster parts extended) from the Justice Gundam for individual display, or allow the Justice to ride onto it.
- The Justice's foot parts feature a flip-out tab to securely attach onto the tab-holes (hidden by two removable panels) Fatum-00.
- The dual thrusters on each side can be extended, though you must simultaneously flip up each of the rear thruster's panels to do so.
- Justice Gundam can mount onto the included Action Base;
- If mounted with the Fatum-00, use the tab on the support unit's arm.
- The Justice and the Fatum-00 can be individually displayed with their respective adapters.
Tips & Tricks
- For better results, some or most of the details are needed to be applied & panel-lined with Gundam Markers/Mr. Color Paints.
- Topcoat (Mr. Hobby recommended) can be used to protect applied stickers/marking decals and if any, painted details.
- If using matte/flat-finish top coat, it is advisable not to spray on the translucent parts - can be done by masking or spraying top coat while the said parts are separated.
- Care must be taken while assembling/posing the hip joint, mainly the J4 piece, as it can break if not carefully handled.