Product Description
F91 Gundam F91
Heads
Non-transforming
Normal faceplate piece
Faceguard open piece
Face-open gimmick
Manipulators with interchangeable digits
Fist
Holding
Trigger
2 Beam Sabers
Extra Shield Generator
2 V.S.B.R.sÂ
1/100 Seabook Arno figurine (sitting)
Beam Rifle
Beam Bazooka
Beam Shield
1/100 Cecily Fairchild figurine (standing)
Light-up display base
Adapter for Action Base
Kit Features & Gimmicks
Articulation
The head can swivel/tilt on a ball-and-socket/c-clip joint.
The torso can tilt back and forth in a limited manner.
The frame that attaches the rear skirt armor can tilt frontward, while the front skirt armor frame can be pulled down to avoid clashing with the downwards torso.
Shoulder joints can swing frontward or raise upwards.
The arms can...
Swing on a peg joint.
Raise horizontally.
Shoulder armors can flip up to avoid interference with the upwards arm articulation.
The upper arms can rotate.
The elbows and knees are double-jointed.
The manipulators can swivel on a ball-and-socket joint.
The waist can rotate, though it can be hindered by a few skirt armor panels/frames.
The hip joint axis can swing back and forth in a limited manner on each piece.
The upper thighs can swing frontward (and backward in a very limited extent due to the non-poseable rear skirt armor) on a peg, raise horizontally and/or rotate on each piece.
The ankles can tilt/pivot.
The front foot pieces can pivot.
The V.S.B.R.s are jointed, allowing some articulation.
Weapons/Other GimmicksÂ
The Index-to-Pinky finger parts can be swapped.
Any of the weapons can be wielded by the hands, though it depends on which fingers you're installing.
Gundam F91 can be built with either non-transformable or transformable heads.
For the non-transformable head, you can build with either normal faceplate or faceguard open pieces.
For the transformable head, the piece can convert into normal or face-open modes via parts rearrangement.
The cockpit can slide out to reveal pilot figurine, despite barely visible.
The heat radiation fins can slide out. (Shoulder armor must be lifted up first.)
The radiation panels on the rear lower legs can be flipped out.
Waist armor panels can be opened to reveal a spare removable Beam Shield Generator (right) and 2 Beam Sabers (right).
Beam Sabers can also be optionally removed as handheld weapons.
Beam Rifle foregrip can swing left or right.
Beam Launcher's foregrip can swing.
Beam Launcher can also be mounted onto the rear waist armor via a flip-out mounting panel.
Beam Shield can be mounted onto the left forearm via minor rearrangements.
V.S.B.R.s can be wedged out to form firing mods by pulling the barrels forward and flipping down the handles.
Gundam F91 can be mounted onto any Action Bases (sold separately) via an adapter.
Gundam F91 can also light-up via the included Action Base's light-up feature. (Lighting Unit (White) sold separately)
Tips & Tricks
For better results, some or most of the details are needed to be painted and panel-lined with Gundam Markers and/or Mr. Color Paints.
Topcoat (Mr. Hobby recommended) can be used to protect applied stickers/marking decals and if any, painted details.
If using matte/flat-finish top coat, it is advisable not to spray on the clear/translucent/metallic parts - can be done by masking or spraying top coat while the said parts are separated.