Product Description
Includes
- Kampfer
- Manipulators
- Weapon-holding (1 pair)
- Trigger-fingers (1 pair)
- Open-palm (left)
- Manipulators
- 2 Beam Sabers
- 2 Shotguns
- Grips
- 2 Giant Bazooka
- Adapters
- 2 Sturm Fausts
- Adapters
- Chain mine
Kit Features & Gimmicks
Articulation
- The head can swivel on a ball-joint neck and/or pivot back on a hinge joint.
- The shoulder joints can swing frontwards.
- The arms can...
- Swing on a peg-and-socket joint.
- Raise horizontally.
- The shoulder armors can pivot to avoid interference with the upwards arm articulation.
- The upper elbows can turn.
- Elbow joints can be bent up to 100 degrees.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can rotate 360 degrees on a ball-and-socket joint.
- The upper thighs can swivel on a ball-and-socket joint.
- Knee joints can only be bent up to 70 degrees due to the interference of the rear skirt's verniers.
- The ankles can swivel/tilt.
Weapons/Other Gimmicks
- The hands are swappable.
- Each of the weapons must be wielded by their own respective hand parts.
- Grips can be optionally installed onto the shotguns.
- Giant Bazooka can be wielded by Kampfer, or store onto the backpack via adapters.
- Strum Fausts can mount onto the legs via adapters.
- The Chain Mine is poseable.
- The lower crotch panel must be removed to reveal a hardpoint for any Action Bases (sold separately), where the Kampfer can mount onto.