Product Description
Includes
- GM Striker
- Beam Saber
- Twin Beam Spear
- Machine Gun
- Spike Shield
Kit Features & Gimmicks
Articulation
- The head can rotate, tilt, and move forwards/backwards via a hinge and ball-joint neck.
- Shoulder joints can be swung for frontwards articulation.
- The shoulders can raise horizontally.
- The upper elbows can turn.
- Elbow joints can bend up to nearly 180 degrees.
- The waist can turn 360 degrees, though it can be slightly hindered by the skirt armor panels.
- Front and side skirt armors can pivot to avoid interference with the leg articulation.
- The hips are ball-jointed.
- Knee joints can be bent into 110 degrees.
- The ankles are also ball-jointed.
Weapons & Other Gimmicks
- The hands are swappable.
- The Beam Saber can be held in the either hand.
- The Machine Gun can be held in the right hand.
- The Machine Gun's has a secondary handle that can be folded in/out. The stock can be deployed.
- The Spike Shield can be attached to the left forearm via a connector piece.
- The pile bunkers at the tip of the shield can be extended.
- The Twin Beam Spear can be held with one or both hands and can be configured into "Rod mode" (beams pointing forward) or "Scythe mode" (beams pointing sideways). Moving one beam emitter will cause the other to move as well.
- The beam emitters can also be detached from the spear construction to be used as beam sabers.
- GM Striker can mount onto HGUC Gabthley's display stand (sold separately) or an Action Base (also sold separately) of the builder's choosing.
Tips & Tricks
- For better results, some details are needed to be applied with either Gundam Markers or Mr. Color paints.
- Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals.
- If using matte/flat-finish top coat, it is advisable not to spray on the clear/translucent parts - can be done by masking or spraying top coat while the said parts are separated.