Product Description
Includes
- Powered GM
- Beam Saber
- Bullpup Rifle
- Hyper Bazooka
- Shield
- L-shaped adapter
- Right Trigger hand
Kit Features & Gimmicks
Articulation
- The head can rotate/tilt via a single ball-joint neck.
- Shoulder joints can be swung for frontwards articulation.
- The shoulders can raise horizontally.
- The upper elbows can turn.
- Elbow joints feature double-jointed parts.
- The waist can turn 360 degrees, though it can be slightly hindered by the skirt armor panels.
- Front and side skirt armors can pivot to avoid interference with the leg articulation.
- The hips are ball-jointed.
- Knee joints can be bent into 110 degrees.
- The ankles are also ball-jointed.
Weapons/Other Gimmicks
- The right hand is swappable.
- The ranged weapons must be wielded by their own respective hand parts.
- Beam Saber can be optionally removed from the backpack as a handheld weapon.
- Knee parts feature an inner frame with non-functional hydraulic parts.
- Bazooka handle can pivot.
- The shield can be rearranged in two ways with the adapter via position swapping.
- Powered GM can mount onto HGUC Gabthley's display stand (Sold separately)
Tips & Tricks
- For better results, some details are needed to be applied with Gundam Markers and/or Mr. Color paints
- Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals.
- If using matte/flat-finish top coat, it is advisable not to spray on the clear/translucent parts - can be done by masking or spraying top coat while the said parts are separated.